Block在日常开发中的使用,相信每一位iOS开发者都是非常熟悉,那么关于block的下面几个问题,是否已经掌握,能够快速给出答案呢
Block的分类有哪些?- 循环引用的产生与解决?
Block本质是什么?Block是怎么捕获外界变量的?__block的底层原理是什么?
block定义与分类
定义
带有自动变量(局部变量)的匿名函数叫做Block,又叫做匿名函数、代码块
不同语言中的叫法:
| 程序语言 | Block的名称 |
|---|---|
| C | Blcok |
| Ruby | Blcok |
| JS | Anonymous function |
| Java | Lambda |
| Python | Lambda |
分类
根据Block存储的内存区域不同,分为:全局Block、栈Block、堆Block三种形式
全局 Block:
__NSGlobalBlock__,存储在已初始化数据(.data)区void(^block)(void) = ^{ NSLog(@"block"); }; NSLog(@"block:%@", block); --------------------输出结果:------------------- block: <__NSGlobalBlock__: 0x10b39f088>栈 Block:
__NSMallocBlock__,存储在栈(stack)区// int a = 0; // NSLog(@"%@", ^{ // NSLog(@"%d", a); // }); // iOS14之前,输出的是栈 Block // 经过 iOS14 优化,这一块已经变为堆 block // iOS14之后,栈 block int a = 0; void(^__weak block)(void) = ^{ NSLog(@"%d", a); }; NSLog(@"block: %@", block); --------------------输出结果:------------------- block: <__NSStackBlock__: 0x7ffee9324558>堆block:
__NSMallocBlock__,存储在堆(heap)区int a = 0; void(^block)(void) = ^{ NSLog(@"%d", a); }; NSLog(@"block: %@", block); --------------------输出结果:------------------- block: <__NSMallocBlock__: 0x6000038a8ed0>
总结:
不捕获外界变量的 block 是全局 Block:
__NSGlobalBlock__捕获外界变量的 block
弱引用修饰是栈 block:
__NSMallocBlock__强引用修饰是堆 block:
__NSMallocBlock__
除此之外,还有三种系统级别的block类型(能在libclosure源码中看到)
void * _NSConcreteStackBlock[32] = { 0 };
void * _NSConcreteMallocBlock[32] = { 0 };
void * _NSConcreteAutoBlock[32] = { 0 };
void * _NSConcreteFinalizingBlock[32] = { 0 };
void * _NSConcreteGlobalBlock[32] = { 0 };
void * _NSConcreteWeakBlockVariable[32] = { 0 };
block循环引用
循环引用的分析
循环引用经典案例:
self.name = @"block";
self.block = ^{
NSLog(@"%@", self.name);
};
编译器会发出警告
Capturing 'self' strongly in this block is likely to lead to a retain cycle
产生循环引用问题的关键所在是什么呢?
通过代码,可以发现:
self持有blockblock持有self(self.name)
这样也就是 self->block->self 的循环引用
循环引用会导致什么样的后果呢?
通常,正常释放时:对象A发送dealloc信号让对象B 进行dealloc

当存在循环引用时:对象A与对象B相互引用,引用计数不能减为 0,dealloc就不会被调用

循环引用的解决方法
强弱共舞
__weak typeof(self) weakSelf = self; self.name = @"block"; self.block = ^{ NSLog(@"%@", weakSelf.name); };使用中介者模式
__weak typeof(self) weakSelf = self;将循环引用改为:weakself -> self -> block -> weakself看起来还是一个「引用环」,但是
weakSelf -> self是弱引用——引用计数不处理,使用Weak表管理,所以在析构时,self能够调用dealloc但这并不是最好的解决方案,仍然存在着问题
在
block内部存在延时函数__weak typeof(self) weakSelf = self; self.name = @"block"; self.block = ^{ dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(3.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ NSLog(@"%@", weakSelf.name); }); };如果在调用
block之后,释放了self,那么 3 秒后weakSelf指向的self已经变为 nil,那么打印结果也只能是null因此,就需要加入强引用
__weak typeof(self) weakSelf = self; self.name = @"block"; self.block = ^{ __strong typeof(weakSelf) strongSelf = weakSelf; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(3.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ NSLog(@"%@", strongSelf.name); }); };通过再加一层临时的强引用
__strong typeof(weakSelf) strongSelf = weakSelf,将引用链改为:strongSelf -> weakself -> self -> block -> strongSelf看起来仍然是一个循环引用,但实际上
strongSelf是临时变量,当 block 作用域结束后就会释放,从而会打破循环引用,进行正常释放引入其他中间者
既然有「自动置空」,那么也可以「手动置空」
__block ViewController *vc = self; self.name = @"block"; self.block = ^{ dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(3.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ NSLog(@"%@", vc.name); vc = nil; }); };这也是通过中介者模式打破循环引用的方式——使用
vc作为中介者代替self此时的引用链为:
vc -> self -> block -> vc(vc在用完之后,手动置空)不引用
self.block = ^(ViewController *vc) { dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(3.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ NSLog(@"%@", vc.name); }); };将使用
当前 vc作为参数传入block时,就不会出现持有的情况,同时还能使用self的属性,避免循环引用
补充说明
Masonry中是否存在循环引用?Masonry使用的 block 是当作参数传递的,即使 block 内部持有 self,设置布局的 view 持有 block,但是 block 不持有 view。当 block 执行完后就会释放,self 的引用计数-1,所以 block 也不会持有 self,所以不会产生循环引用
[UIView animateWithDuration: animations:]中是否存在循环引用?UIView动画是类方法,不被 self 持有(即 self 持有 view,但 view 没有实例化),所以不会循环引用
block底层分析
本质
#include "stdio.h"
int main(){
int a = 10;
void(^block)(void) = ^{
printf("Block - %d",a);
};
block();
return 0;
}
通过 clang ,使用 clang -rewrite-objc main.c -o main.cpp, 将上面代码编译成 c++ 文件,查看底层实现
int main(){
int a = 10;
void(*block)(void) = ((void (*)())&__main_block_impl_0((void *)__main_block_func_0,
&__main_block_desc_0_DATA,
a));
((void (*)(__block_impl *))((__block_impl *)block)->FuncPtr)((__block_impl *)block);
return 0;
}
block声明中,不难发现为__main_block_impl_0类型,这是 C++ 中的构造函数
__main_block_impl_0的定义
struct __main_block_impl_0 {
struct __block_impl impl;
struct __main_block_desc_0* Desc;
int a;
__main_block_impl_0(void *fp, struct __main_block_desc_0 *desc, int _a, int flags=0) : a(_a) {
impl.isa = &_NSConcreteStackBlock;
impl.Flags = flags;
impl.FuncPtr = fp;
Desc = desc;
}
};
因此,block 的本质是个__main_block_impl_0的结构体对象,这也是可以用%@打印 block 的原因
构造函数正是将block具体实现__main_block_func_0,作为参数 fp 传递并保存到了 impl
为什么需要Block()
((**void** (*)(__block_impl *))((__block_impl *)block)->FuncPtr)((__block_impl *)block);
函数调用正是调用保存在 impl 中的 FuncPtr
这就是说明了,block 声明只是将 block 实现进行保存,函数实现则需要自行调用
自动捕获外界变量
在上面的例子中,变量 a 在底层仍然是 int类型,并作为__main_block_impl_0构造函数的参数,并且保存在__main_block_impl_0结构体的成员变量 a 中
对于block函数实现:__main_block_func_0
static void __main_block_func_0(struct __main_block_impl_0 *__cself) {
int a = __cself->a; // bound by copy
printf("Block - %d",a);
}
不难看出:
__cself即__main_block_impl_0的指针,block 本身int a = __cself->a即int a = block->a- 由于 a 是一个成员变量,所以只是值拷贝
由于是值拷贝,不难直接对捕获的外界变量进行操作,如a++
__block 修饰外界变量
int main(){
__block int a = 10;
void(^block)(void) = ^{
printf("Block - %d",a);
};
block();
return 0;
}
在底层被编译为:
int main(){
__attribute__((__blocks__(byref))) __Block_byref_a_0 a = {(void*)0,(__Block_byref_a_0 *)&a, 0, sizeof(__Block_byref_a_0), 10};
void(*block)(void) = ((void (*)())&__main_block_impl_0((void *)__main_block_func_0,
&__main_block_desc_0_DATA,
(__Block_byref_a_0 *)&a,
570425344));
((void (*)(__block_impl *))((__block_impl *)block)->FuncPtr)((__block_impl *)block);
return 0;
}
此时的__main_block_impl_0结构体为:
struct __main_block_impl_0 {
struct __block_impl impl;
struct __main_block_desc_0* Desc;
__Block_byref_a_0 *a; // by ref
__main_block_impl_0(void *fp, struct __main_block_desc_0 *desc, __Block_byref_a_0 *_a, int flags=0) : a(_a->__forwarding) {
impl.isa = &_NSConcreteStackBlock;
impl.Flags = flags;
impl.FuncPtr = fp;
Desc = desc;
}
};
而函数实现__main_block_func_0为:
static void __main_block_func_0(struct __main_block_impl_0 *__cself) {
__Block_byref_a_0 *a = __cself->a; // bound by ref
printf("Block - %d",(a->__forwarding->a));
}
__Block_byref_a_0结构体:
struct __Block_byref_a_0 {
void *__isa;
__Block_byref_a_0 *__forwarding;
int __flags;
int __size;
int a;
};
__block修饰的变量,通过编译在底层会生成__Block_byref_a_0的结构体,且将结构体的指针地址作为__main_block_impl_0构造函数的参数,被保存到__main_block_impl_0结构体中,这正是指针拷贝
block底层源码分析
借助汇编调用堆栈,不难发现运行时的 block 会进入objc_retainBlock,进而走到_Block_copy函数
借助libclosure-74源码,配置一份可编译调试的源码,方便探究
Block
Block结构体Block_layout(等同于 clang 编译出来的__Block_byref_a_0)
#define BLOCK_DESCRIPTOR_1 1
struct Block_descriptor_1 {
uintptr_t reserved;
uintptr_t size;
};
#define BLOCK_DESCRIPTOR_2 1
struct Block_descriptor_2 {
// requires BLOCK_HAS_COPY_DISPOSE
BlockCopyFunction copy;
BlockDisposeFunction dispose;
};
#define BLOCK_DESCRIPTOR_3 1
struct Block_descriptor_3 {
// requires BLOCK_HAS_SIGNATURE
const char *signature;
const char *layout; // contents depend on BLOCK_HAS_EXTENDED_LAYOUT
};
// Block 结构体
struct Block_layout {
void *isa;
volatile int32_t flags; // contains ref count
int32_t reserved;
BlockInvokeFunction invoke;
struct Block_descriptor_1 *descriptor;
// imported variables
};
其中Block_layout是基础 block 结构
isa:表明 block 的类型flags:标识符,记录了一些信息, 类似 isa 结构中的位域enum { BLOCK_DEALLOCATING = (0x0001), // runtime BLOCK_REFCOUNT_MASK = (0xfffe), // runtime BLOCK_NEEDS_FREE = (1 << 24), // runtime BLOCK_HAS_COPY_DISPOSE = (1 << 25), // compiler BLOCK_HAS_CTOR = (1 << 26), // compiler: helpers have C++ code BLOCK_IS_GC = (1 << 27), // runtime BLOCK_IS_GLOBAL = (1 << 28), // compiler BLOCK_USE_STRET = (1 << 29), // compiler: undefined if !BLOCK_HAS_SIGNATURE BLOCK_HAS_SIGNATURE = (1 << 30), // compiler BLOCK_HAS_EXTENDED_LAYOUT=(1 << 31) // compiler }; - 第1位:释放标记,一般常用BLOCK_NEEDS_FREE做位与操作,一同传入flags,告知该block可释放 - 第16位:存储引用计数的值,是一个可选参数 - 第24位:低16位是否有效的标志,程序根据它来决定是否增加或减少引用计数位的值 - 第25位:是否拥有拷贝辅助函数;决定 Block_descriptor_2 - 第26位:是否拥有block析构函数 - 第27位:标志是否有垃圾回收 - 第28位:标志是否是全局block - 第29位:与BLOCK_USE_START相对,判断当前block是否拥有一个签名 - 第30位:标志是否有签名 - 第31位:标志是否有拓展,决定 Block_descriptor_3invoke:是一个函数指针,指向 block 的执行代码descriptor:block 的附加信息,比如保留变量数、block 的大小、进行copy会dispose的辅助函数指针Block_descriptor_1是必定存在的信息- 而部分block则拥有
Block_descriptor_2和Block_descriptor_3结构
对于部分 block 拥有Block_descriptor_2和Block_descriptor_3结构,是根据其构造函数所体现的
// copy 和 dispose 函数
static struct Block_descriptor_2 * _Block_descriptor_2(struct Block_layout *aBlock)
{
if (! (aBlock->flags & BLOCK_HAS_COPY_DISPOSE)) return NULL;
uint8_t *desc = (uint8_t *)aBlock->descriptor;
desc += sizeof(struct Block_descriptor_1);
return (struct Block_descriptor_2 *)desc;
}
// 签名相关
static struct Block_descriptor_3 * _Block_descriptor_3(struct Block_layout *aBlock)
{
if (! (aBlock->flags & BLOCK_HAS_SIGNATURE)) return NULL;
uint8_t *desc = (uint8_t *)aBlock->descriptor;
desc += sizeof(struct Block_descriptor_1);
if (aBlock->flags & BLOCK_HAS_COPY_DISPOSE) {
desc += sizeof(struct Block_descriptor_2);
}
return (struct Block_descriptor_3 *)desc;
}
如果aBlock->flags & BLOCK_HAS_COPY_DISPOSE条件满足,那么存在Block_descriptor_2,Block_descriptor_2可以通过Block_descriptor_1内存偏移得到
同样的,aBlock->flags & BLOCK_HAS_SIGNATURE条件满足,那么存在Block_descriptor_3,Block_descriptor_3则可以根据Block_descriptor_1和Block_descriptor_2内存偏移得到
因此,block 的内存布局应该长这样:

block签名
在Block_descriptor_3中,有signature成员变量,在_Block_copy加入断点,打印一下全局 Block
<__NSGlobalBlock__: 0x100004030>
signature: "v8@?0"
invoke : 0x100003ef0 (/Users/zsy/Library/Developer/Xcode/DerivedData/Blocks-apixiageymqzowcvafsoicordsqh/Build/Products/Debug/BlockDemo`__main_block_invoke)
这里的signature: "v8@?0"便是 block 的签名
通过[NSMethodSignature signatureWithObjCTypes:"v8@?0"]打印
<NSMethodSignature: 0x3b5569f7a14d3061>
number of arguments = 1
frame size = 224
is special struct return? NO
# 无返回值
return value: -------- -------- -------- --------
type encoding (v) 'v'
flags {}
modifiers {}
frame {offset = 0, offset adjust = 0, size = 0, size adjust = 0}
memory {offset = 0, size = 0}
# 参数
argument 0: -------- -------- -------- --------
# encoding = (@),类型是 @?
type encoding (@) '@?'
flags {isObject, isBlock}
modifiers {}
frame {offset = 0, offset adjust = 0, size = 8, size adjust = 0}
# 所在偏移位置是8字节
memory {offset = 0, size = 8}
block的签名信息类似方法的签名,因此可以更加签名,对 block 进行 Hook
__block的原理(三次拷贝)
第一次拷贝:栈block -> 堆block
通过_Block_copy函数,打印 block 结果如下
#_Block_copy 调用前
<__NSStackBlock__: 0x7ffeefbff478>
signature: "v8@?0"
invoke : 0x100003ef0 (/Users/zsy/Library/Developer/Xcode/DerivedData/Blocks-apixiageymqzowcvafsoicordsqh/Build/Products/Debug/BlockDemo`__main_block_invoke)
#_Block_copy 调用后
<__NSMallocBlock__: 0x100705560>
signature: "v8@?0"
invoke : 0x100003ef0 (/Users/zsy/Library/Developer/Xcode/DerivedData/Blocks-apixiageymqzowcvafsoicordsqh/Build/Products/Debug/BlockDemo`__main_block_invoke)
是的,函数_Block_copy正是将栈 Block拷贝到堆 Block的关键所在,具体的函数实现如下:
// Copy, or bump refcount, of a block. If really copying, call the copy helper if present.
// block的拷贝操作: 栈Block -> 堆Block
void *_Block_copy(const void *arg) {
struct Block_layout *aBlock;
if (!arg) return NULL;
// The following would be better done as a switch statement
aBlock = (struct Block_layout *)arg;
if (aBlock->flags & BLOCK_NEEDS_FREE) {
// latches on high
latching_incr_int(&aBlock->flags);
return aBlock;
}
else if (aBlock->flags & BLOCK_IS_GLOBAL) {
return aBlock;
}
else {
// Its a stack block. Make a copy.
struct Block_layout *result =
(struct Block_layout *)malloc(aBlock->descriptor->size);
if (!result) return NULL;
memmove(result, aBlock, aBlock->descriptor->size); // bitcopy first
#if __has_feature(ptrauth_calls)
// Resign the invoke pointer as it uses address authentication.
result->invoke = aBlock->invoke;
#endif
// reset refcount
result->flags &= ~(BLOCK_REFCOUNT_MASK|BLOCK_DEALLOCATING); // XXX not needed
result->flags |= BLOCK_NEEDS_FREE | 2; // logical refcount 1
_Block_call_copy_helper(result, aBlock);
// Set isa last so memory analysis tools see a fully-initialized object.
result->isa = _NSConcreteMallocBlock;
return result;
}
}
整个流程分为:
- 通过
flags标识位BLOCK_NEEDS_FREE——存储引用计数的值是否有效- 当栈 block 进入函数时,
aBlock->flags & BLOCK_NEEDS_FREE为 0,因此,拷贝为堆 block时,会重新设置引用计数 - 当堆 block 进入函数时,通过函数
latching_incr_int,改变引用计数,并返回 block
- 当栈 block 进入函数时,
- 判断是否是全局 Block——如果是,直接返回
- 栈 block -> 堆 block
- 通过
malloc在堆区申请开辟内存空间 - 通过
memove将数据从栈区拷贝到堆区 - 设置
invoke - 重置引用计数
- 将 block 的
isa标记为_NSConcreteMallocBlock
- 通过
第二次拷贝:捕获外界变量的操作
static void __main_block_copy_0(struct __main_block_impl_0*dst, struct __main_block_impl_0*src) {_Block_object_assign((void*)&dst->a, (void*)src->a, 8/*BLOCK_FIELD_IS_BYREF*/);}
static void __main_block_dispose_0(struct __main_block_impl_0*src) {_Block_object_dispose((void*)src->a, 8/*BLOCK_FIELD_IS_BYREF*/);}
static struct __main_block_desc_0 {
size_t reserved;
size_t Block_size;
void (*copy)(struct __main_block_impl_0*, struct __main_block_impl_0*);
void (*dispose)(struct __main_block_impl_0*);
} __main_block_desc_0_DATA = { 0, sizeof(struct __main_block_impl_0), __main_block_copy_0, __main_block_dispose_0};
在**__block捕获外部变量**时,在底层__main_block_impl_0构造函数中,还会传递main_block_desc_0_DATA
而__main_block_desc_0_DATA内部会传递__main_block_copy_0函数、__main_block_dispose_0函数
__main_block_copy_0函数会调用_Block_object_assign__main_block_dispose_0函数会调用_Block_object_dispose
_Block_object_assign
// _Block_object_assign((void*)&dst->a, (void*)src->a, 8/*BLOCK_FIELD_IS_BYREF*/); 传递的参数
void _Block_object_assign(void *destArg, const void *object, const int flags) {
const void **dest = (const void **)destArg;
switch (os_assumes(flags & BLOCK_ALL_COPY_DISPOSE_FLAGS)) {
case BLOCK_FIELD_IS_OBJECT:
/*******
id object = ...;
[^{ object; } copy];
********/
_Block_retain_object(object);
*dest = object;
break;
case BLOCK_FIELD_IS_BLOCK:
/*******
void (^object)(void) = ...;
[^{ object; } copy];
********/
*dest = _Block_copy(object);
break;
case BLOCK_FIELD_IS_BYREF | BLOCK_FIELD_IS_WEAK:
case BLOCK_FIELD_IS_BYREF:
/*******
// copy the onstack __block container to the heap
// Note this __weak is old GC-weak/MRC-unretained.
// ARC-style __weak is handled by the copy helper directly.
__block ... x;
__weak __block ... x;
[^{ x; } copy];
********/
*dest = _Block_byref_copy(object);
break;
case BLOCK_BYREF_CALLER | BLOCK_FIELD_IS_OBJECT:
case BLOCK_BYREF_CALLER | BLOCK_FIELD_IS_BLOCK:
/*******
// copy the actual field held in the __block container
// Note this is MRC unretained __block only.
// ARC retained __block is handled by the copy helper directly.
__block id object;
__block void (^object)(void);
[^{ object; } copy];
********/
*dest = object;
break;
case BLOCK_BYREF_CALLER | BLOCK_FIELD_IS_OBJECT | BLOCK_FIELD_IS_WEAK:
case BLOCK_BYREF_CALLER | BLOCK_FIELD_IS_BLOCK | BLOCK_FIELD_IS_WEAK:
/*******
// copy the actual field held in the __block container
// Note this __weak is old GC-weak/MRC-unretained.
// ARC-style __weak is handled by the copy helper directly.
__weak __block id object;
__weak __block void (^object)(void);
[^{ object; } copy];
********/
*dest = object;
break;
default:
break;
}
}
根据flags & BLOCK_ALL_COPY_DISPOSE_FLAGS进到不同分支来处理捕获到的变量
| 枚举值 | 数值 | 含义 |
|---|---|---|
| BLOCK_FIELD_IS_OBJECT | 3 | 对象 |
| BLOCK_FIELD_IS_BLOCK | 7 | block变量 |
| BLOCK_FIELD_IS_BYREF | 8 | __block修饰的结构体 |
| BLOCK_FIELD_IS_WEAK | 16 | __weak修饰的变量 |
| BLOCK_BYREF_CALLER | 128 | 处理block_byref内部对象内存的时候 会加的一个额外的标记,配合上面的枚举一起使用 |
根据源码不难看出:
BLOCK_FIELD_IS_OBJECT:交给系统 ARC 处理,并拷贝对象指针,即引用计数+1BLOCK_FIELD_IS_BLOCK:调用_Block_copy函数,将 block 从栈区拷贝到堆区BLOCK_FIELD_IS_BYREF:调用_Block_byref_copy函数,进行内存拷贝、引用计数的处理
_Block_byref_copy
static struct Block_byref *_Block_byref_copy(const void *arg) {
//强转为Block_byref结构体类型,保存一份
struct Block_byref *src = (struct Block_byref *)arg;
if ((src->forwarding->flags & BLOCK_REFCOUNT_MASK) == 0) {
// src points to stack 申请内存
struct Block_byref *copy = (struct Block_byref *)malloc(src->size);
copy->isa = NULL;
// byref value 4 is logical refcount of 2: one for caller, one for stack
copy->flags = src->flags | BLOCK_BYREF_NEEDS_FREE | 4;
//block内部持有的Block_byref 和 外界的Block_byref 所持有的对象是同一个,这也是为什么__block修饰的变量具有修改能力
//copy 和 scr 的地址指针达到了完美的同一份拷贝,目前只有持有能力
copy->forwarding = copy; // patch heap copy to point to itself
src->forwarding = copy; // patch stack to point to heap copy
copy->size = src->size;
//如果有copy能力
if (src->flags & BLOCK_BYREF_HAS_COPY_DISPOSE) {
// Trust copy helper to copy everything of interest
// If more than one field shows up in a byref block this is wrong XXX
//Block_byref_2是结构体,__block修饰的可能是对象,对象通过byref_keep保存,在合适的时机进行调用
struct Block_byref_2 *src2 = (struct Block_byref_2 *)(src+1);
struct Block_byref_2 *copy2 = (struct Block_byref_2 *)(copy+1);
copy2->byref_keep = src2->byref_keep;
copy2->byref_destroy = src2->byref_destroy;
if (src->flags & BLOCK_BYREF_LAYOUT_EXTENDED) {
struct Block_byref_3 *src3 = (struct Block_byref_3 *)(src2+1);
struct Block_byref_3 *copy3 = (struct Block_byref_3*)(copy2+1);
copy3->layout = src3->layout;
}
//等价于 __Block_byref_id_object_copy
(*src2->byref_keep)(copy, src);
}
else {
// Bitwise copy.
// This copy includes Block_byref_3, if any.
memmove(copy+1, src+1, src->size - sizeof(*src));
}
}
// already copied to heap
else if ((src->forwarding->flags & BLOCK_BYREF_NEEDS_FREE) == BLOCK_BYREF_NEEDS_FREE) {
latching_incr_int(&src->forwarding->flags);
}
return src->forwarding;
}
整个过程:
- 将传入的对象,强转为
Block_byref结构体 - 判断是否将对象拷贝到堆区
- 如果已经拷贝过了,则处理引用计数
- 如果没有拷贝,则需要申请内存
Block_byref *copy,并且让copy->forwarding和src->forwarding都指向同一个对象,在也是为什么__block修饰的对象具备修改能力的原因
Block_byref结构体的内存布局

第三次拷贝:拷贝对象
在_Block_byref_copy函数中,将Block_byref对象从栈拷贝到堆时,如果对象的flags具有BLOCK_BYREF_HAS_COPY_DISPOSE标识时,即__block修饰的对象内部还存在对象,那么需要对内部的对象也进行拷贝
(*src2->byref_keep)(copy, src)就是对象拷贝
byref_keep的定义
struct Block_byref {
void *isa;
struct Block_byref *forwarding;
volatile int32_t flags; // contains ref count
uint32_t size;
};
// __Block 修饰的结构体 byref_keep 和 byref_destroy 函数 - 来处理里面持有对象的保持和销毁
struct Block_byref_2 {
// requires BLOCK_BYREF_HAS_COPY_DISPOSE
BlockByrefKeepFunction byref_keep;
BlockByrefDestroyFunction byref_destroy;
};
struct Block_byref_3 {
// requires BLOCK_BYREF_LAYOUT_EXTENDED
const char *layout;
};
重新 clang 对下面的代码编译看一看
#import <Foundation/Foundation.h>
int main(){
__block NSString *name = [NSString stringWithFormat:@"test"];
void(^block)(void) = ^{
name = @"name";
NSLog(@"Block: %@", name);
};
block();
return 0;
}
编译结果:
- 编译后的
Block_byref结构体,多了__Block_byref_id_object_copy_131和__Block_byref_id_object_dispose_131 __Block_byref_name_0结构体,多了__Block_byref_id_object_copy和__Block_byref_id_object_dispose
int main(){
__attribute__((__blocks__(byref))) __Block_byref_name_0 name = {
(void*)0,
(__Block_byref_name_0 *)&name,
33554432,
sizeof(__Block_byref_name_0),
__Block_byref_id_object_copy_131,
__Block_byref_id_object_dispose_131,
((NSString * _Nonnull (*)(id, SEL, NSString * _Nonnull, ...))(void *)objc_msgSend)((id)objc_getClass("NSString"), sel_registerName("stringWithFormat:"), (NSString *)&__NSConstantStringImpl__var_folders_qs_68kbrd0j4790ypksky9f_kgr0000gn_T_main_1106ed_mi_0)};
void(*block)(void) = ((void (*)())&__main_block_impl_0((void *)__main_block_func_0, &__main_block_desc_0_DATA, (__Block_byref_name_0 *)&name, 570425344));
((void (*)(__block_impl *))((__block_impl *)block)->FuncPtr)((__block_impl *)block);
return 0;
}
struct __Block_byref_name_0 {
void *__isa;
__Block_byref_name_0 *__forwarding;
int __flags;
int __size;
void (*__Block_byref_id_object_copy)(void*, void*);
void (*__Block_byref_id_object_dispose)(void*);
NSString *name;
};
static void __Block_byref_id_object_copy_131(void *dst, void *src) {
_Block_object_assign((char*)dst + 40, *(void * *) ((char*)src + 40), 131);
}
static void __Block_byref_id_object_dispose_131(void *src) {
_Block_object_dispose(*(void * *) ((char*)src + 40), 131);
}
没错,这里的__Block_byref_id_object_copy_131正是byref_keep
第三次拷贝正是调用__Block_byref_id_object_copy_131方法,而本质是调用_Block_object_assign,(char*)dst + 40其实是通过内存平移,传入成员变量 name
总结
通过libclosure-74可编译源码断点调试,关键方法的执行顺序:_Block_copy -> _Block_byref_copy -> *src2->byref_keep (即_Block_object_assign)
这就是__block的三次拷贝
- 第一次拷贝:通过
_Block_copy函数,将对象从栈区拷贝到堆区 - 第二次拷贝:通过
_Block_byref_copy函数,将对象拷贝为Block_byref结构体 - 第三次拷贝:调用对象的
byref_keep函数,实际是调用_Block_object_assign函数,对__block修饰的当前变量拷贝
_Block_object_dispose
_Block_object_dispose和_Block_object_assign非常类似,主要是负责 block 的释放操作
// When Blocks or Block_byrefs hold objects their destroy helper routines call this entry point
// to help dispose of the contents 当Blocks或Block_byrefs持有对象时,其销毁助手例程将调用此入口点以帮助处置内容
void _Block_object_dispose(const void *object, const int flags) {
switch (os_assumes(flags & BLOCK_ALL_COPY_DISPOSE_FLAGS)) {
case BLOCK_FIELD_IS_BYREF | BLOCK_FIELD_IS_WEAK:
case BLOCK_FIELD_IS_BYREF://__block修饰的变量,即bref类型的
// get rid of the __block data structure held in a Block
_Block_byref_release(object);
break;
case BLOCK_FIELD_IS_BLOCK://block类型的变量
_Block_release(object) ;
break;
case BLOCK_FIELD_IS_OBJECT://普通对象
_Block_release_object(object);
break;
case BLOCK_BYREF_CALLER | BLOCK_FIELD_IS_OBJECT:
case BLOCK_BYREF_CALLER | BLOCK_FIELD_IS_BLOCK:
case BLOCK_BYREF_CALLER | BLOCK_FIELD_IS_OBJECT | BLOCK_FIELD_IS_WEAK:
case BLOCK_BYREF_CALLER | BLOCK_FIELD_IS_BLOCK | BLOCK_FIELD_IS_WEAK:
break;
default:
break;
}
}
static void _Block_byref_release(const void *arg) {
struct Block_byref *byref = (struct Block_byref *)arg;
// dereference the forwarding pointer since the compiler isn't doing this anymore (ever?)
byref = byref->forwarding;
if (byref->flags & BLOCK_BYREF_NEEDS_FREE) {
int32_t refcount = byref->flags & BLOCK_REFCOUNT_MASK;
os_assert(refcount);
if (latching_decr_int_should_deallocate(&byref->flags)) {
if (byref->flags & BLOCK_BYREF_HAS_COPY_DISPOSE) {
struct Block_byref_2 *byref2 = (struct Block_byref_2 *)(byref+1);
(*byref2->byref_destroy)(byref);
}
free(byref);
}
}
}
通过源码,不难得出下面的结论
- 如果是释放对象就什么也不做(自动释放)
- 如果是
__block修饰,就将指向指回原来的区域并使用free释放
参考资料: